diff --git a/sc2/ChangeLog b/sc2/ChangeLog index ee59e05cc..c68679bb0 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,7 @@ -Changes towards version 0.7: +Changes towards version 0.8: +- Added the MetaChron story to the no-voice Melnorme script (bug #43) - Alex + +0.7.0: - Build with debug info in strict-debug mode (bug #1127), from Scott A. Colcord - Added spoken Slylandro probe coordinates (bug #732) - Nic, Alex - Added the missing bits to the no-voice versions of Mycon, Syreen and diff --git a/sc2/content/addons/3dovoice/3dovoice.rmp b/sc2/content/addons/3dovoice/3dovoice.rmp index 029ee90ed..d1b068db5 100644 --- a/sc2/content/addons/3dovoice/3dovoice.rmp +++ b/sc2/content/addons/3dovoice/3dovoice.rmp @@ -4,7 +4,7 @@ comm.commander.dialogue = CONVERSATION:base/comm/commander/commander.txt:addons/ comm.druuge.dialogue = CONVERSATION:base/comm/druuge/druuge.txt:addons/3dovoice/druuge/:addons/3dovoice/druuge/druuge.ts comm.ilwrath.dialogue = CONVERSATION:base/comm/ilwrath/ilwrath.txt:addons/3dovoice/ilwrath/:addons/3dovoice/ilwrath/ilwrath.ts comm.kohrah.dialogue = CONVERSATION:base/comm/kohrah/kohrah.txt:addons/3dovoice/kohrah/:addons/3dovoice/kohrah/kohrah.ts -comm.melnorme.dialogue = CONVERSATION:base/comm/melnorme/melnorme.txt:addons/3dovoice/melnorme/:addons/3dovoice/melnorme/melnorme.ts +comm.melnorme.dialogue = CONVERSATION:addons/3dovoice/melnorme/melnorme.txt:addons/3dovoice/melnorme/:addons/3dovoice/melnorme/melnorme.ts comm.mycon.dialogue = CONVERSATION:addons/3dovoice/mycon/mycon.txt:addons/3dovoice/mycon/:addons/3dovoice/mycon/mycon.ts comm.orz.dialogue = CONVERSATION:base/comm/orz/orz.txt:addons/3dovoice/orz/:addons/3dovoice/orz/orz.ts comm.pkunk.dialogue = CONVERSATION:base/comm/pkunk/pkunk.txt:addons/3dovoice/pkunk/:addons/3dovoice/pkunk/pkunk.ts diff --git a/sc2/content/addons/3dovoice/melnorme/melnorme.txt b/sc2/content/addons/3dovoice/melnorme/melnorme.txt new file mode 100644 index 000000000..fc450d134 --- /dev/null +++ b/sc2/content/addons/3dovoice/melnorme/melnorme.txt @@ -0,0 +1,1388 @@ +#(HELLO_NOW_DOWN_TO_BUSINESS_1) melnorme-000.ogg +I am Trade Master Greenish in command of the Melnorme starship +`Inevitably Successful in All Circumstances.' +I bid you a formal welcome, Captain. +Though we Melnorme have just recently arrived in this region of space +we have long desired to make contact with your species +and look forward to an extended profitable relationship. + +#(HELLO_NOW_DOWN_TO_BUSINESS_2) melnorme-001.ogg +As a master trader in the Melnorme merchant fleet, I greet you, Captain. +News of your species and your unusual vessel has travelled quickly. +I need not say how eager we are to trade with you and your kind! +Now, how can I be of service to you? + +#(HELLO_NOW_DOWN_TO_BUSINESS_3) melnorme-002.ogg +Hello again, human space captain. +Perhaps during this encounter, we will be able to establish a successful, businesslike relationship. + +#(KNOW_OF_YOU) melnorme-003.ogg +Even before our first meeting, we knew of you, Captain. +Though your struggle to free Earth shall be a long and difficult challenge +fraught with great danger and mystery +we have great confidence in you and your abilities. + +#(how_know) +How did you know about us before meeting us? + +#(KNOW_BECAUSE) melnorme-004.ogg +We gather information from a thousand secret sources in space and time. +Our charge for revealing even one of these sources would be so high +that your species would be in debt to us for centuries. + +#(what_about_yourselves) +What can you tell us about yourselves? + +#(NO_TALK_ABOUT_OURSELVES) melnorme-005.ogg +Our origins and purposes are, frankly, mysterious and due to several unavoidable factors +we are unable to discuss ourselves in any great detail. + +#(what_factors) +What are these 'unavoidable factors'? + +#(FACTORS_ARE) melnorme-006.ogg +First and foremost among these factors +is our unwillingness to GIVE away information +about our history, psychology and mental powers, +our unique physiology, +the exact locations of homeworlds, +or our potentially ominous, long-range plans. +However, these important and relevant pieces of information +ARE available, for a nominal sum of Credits. + +#(what_about_universe) +Do you have any information which might be useful to us? + +#(NO_FREE_LUNCH) melnorme-007.ogg +Absolutely. +Our primary trade good IS information. +Why, right here on my display screen, I have something +which I am certain would be of incalculable value to you! +We can discuss the details of this VERY significant information +later, when we have established normal trading procedures +at which time we shall also discuss the nature of our fees. + +#(giving_is_good_1) +Fees! Surely your culture is far beyond such pettiness as money? + +#(GIVING_IS_BAD_1) melnorme-008.ogg +You are of course correct. +We long ago abandoned currency, +and now only deal with commodities that have intrinsic value, such as valuable information. + +#(giving_is_good_2) +But our cause is just! Isn't altruism the highest pinnacle of morality? + +#(GIVING_IS_BAD_2) melnorme-009.ogg +No, it is not. +In fact, in our culture, `giving' +with no fair exchange of goods or services, +is considered vulgar and inappropriate. +Please do not mention this subject again. + +#(get_on_with_business) +Shall we begin trading now? + +#(trade_is_for_the_weak) +`Trade' is for the weak. We TAKE what we want! + +#(WERE_NOT_AFRAID) melnorme-010.ogg +We reel with inchoate fear, and are thrown into a sudden panic. +Being peaceful by nature +we would no doubt be unprepared for your sudden hostility +were it not for the excellent weapon system we bought from the Keel-Verezy just last month. +A weapon system which is fully locked on your command bridge, by the way. + +#(no_trade_now) +We cannot continue this conversation. Goodbye. + +#(OK_NO_TRADE_NOW_BYE) melnorme-011.ogg +When you wish to trade with us, seek any supergiant star system. +We shall be there. + +#(HELLO_AND_DOWN_TO_BUSINESS_1) melnorme-012.ogg +Yes, let us get down to business. + +#(HELLO_AND_DOWN_TO_BUSINESS_2) melnorme-013.ogg +How nice to see you again, Captain. + +#(HELLO_AND_DOWN_TO_BUSINESS_3) melnorme-014.ogg +I had itchy pods this morning, Captain, and here you are! + +#(HELLO_AND_DOWN_TO_BUSINESS_4) melnorme-015.ogg +What a coincidence! I was just talking about you with a Keel-Verezy captain. +They expressed great interest in your explorations and struggles against the Ur-Quan +but, like all Verezy, I'm afraid they were hesitant to introduce themselves for fear of +well, frightening you. +In any event, it is our pleasure to meet you once again. + +#(HELLO_AND_DOWN_TO_BUSINESS_5) melnorme-016.ogg +Once again we meet to exchange valuable tangibles. +Isn't this fun?! + +#(HELLO_AND_DOWN_TO_BUSINESS_6) melnorme-017.ogg +Your arrival was predicted by our Tzo crystal's vibrations. +We already know why you are here and what you need from us; however +etiquette requires that we act as though we are ignorant of your desires. + +#(HELLO_AND_DOWN_TO_BUSINESS_7) melnorme-018.ogg +This very morning, I was just saying to subordinate Ochre +`Fe-Fi-Fo-Fum! I smell the feet of a Hu-Hu-Man!' +We laughed and laughed. What a synchronicity! + +#(HELLO_AND_DOWN_TO_BUSINESS_8) melnorme-019.ogg +I must warn you, Captain +this is the time of the month we Melnorme drive exceptionally hard bargains. +Beware! + +#(HELLO_AND_DOWN_TO_BUSINESS_9) melnorme-020.ogg +LOOK OUT! +Hoy! What a close call! +Captain, why did you try to run down that Keel-Verezy vessel!? +You almost smashed it into flinders! +What!? You didn't see it? Surely you -- oh +Never mind. + +#(HELLO_AND_DOWN_TO_BUSINESS_10) melnorme-021.ogg +Welcome back, Captain! You are our favorite customer. + +#(whats_my_credit) +What's my Credit balance, if you please? + +#(HELLO_SLIGHTLY_ANGRY_1) melnorme-022.ogg +So, the violent one has returned. +Have you come back to seek our forgiveness +or to attack our defenseless vessel once more? + +#(HELLO_SLIGHTLY_ANGRY_2) melnorme-023.ogg +You have disappointed us +though to be truthful +we had some hints that our relationship would be difficult at first +due to your species' emotional immaturity. + +#(HELLO_SLIGHTLY_ANGRY_3) melnorme-024.ogg +We require a formal apology. + +#(explore_relationship) +Can we discuss establishing an alliance? + +#(EXAMPLE_OF_RELATIONSHIP) melnorme-025.ogg +Your question reveals a certain lack of understanding +about the nature of friendly, inter-species relationships. +We shall clarify the situation. +If you wish to be friends with someone +never, EVER +shoot wads of super-heated plasma at them. +Is this clear? + +#(excuse_1) +Look, mistakes happen. Don't get so bent out of shape! + +#(NO_EXCUSE_1) melnorme-026.ogg +The Spathi once used a similar excuse +after an unfortunate incident at their base on Algol IV. +They didn't like the climate there +so they decided to make `just a few minor, climatic adjustments.' +Their equipment went haywire, they panicked and fled +and the entire atmosphere was stripped off the planet +much to the native Algolites sincere, +though short-lived, regret. + +#(excuse_2) +Let's just forget our battle ever happened, ok? + +#(NO_EXCUSE_2) melnorme-027.ogg +No. + +#(excuse_3) +What do you want from me, a formal apology? + +#(NO_EXCUSE_3) melnorme-028.ogg +There is a small possibility that an apology would set things right. +But it would have to be genuine. + +#(we_apologize) +I apologize. I'm sorry. Please forgive me, I beg you. + +#(APOLOGY_ACCEPTED) melnorme-029.ogg +Well, since you put it so nicely +you seem so genuinely repentant +we'll give you another chance to become trading partners with us. +But don't ever attack us again +Or the next time we won't be such nice guys. + +#(so_we_can_attack) +This seems like a great opportunity to attack you again. + +#(DECEITFUL_HUMAN) melnorme-030.ogg +Deceitful human! + +#(bye_melnorme_slightly_angry) +I'm leaving now. Goodbye. + +#(MELNORME_SLIGHTLY_ANGRY_GOODBYE) melnorme-031.ogg +Farewell, violent human. + +#(HELLO_HATE_YOU_1) melnorme-032.ogg +We thought you were a nice guy. +Boy, were we wrong! +Now go away and leave us alone. + +#(HELLO_HATE_YOU_2) melnorme-033.ogg +So, the jerk is back. +What do you want from us this time? +Never mind, we don't want to know. + +#(HELLO_HATE_YOU_3) melnorme-034.ogg +We will hate you forever. +It is no use coming back here in the hopes that we will ever change our minds. +We won't! + +#(well_if_thats_the_way_you_feel) +Die, eye-freak. + +#(you_hate_us_so_we_go_away) +Goodbye. + +#(HATE_YOU_GOODBYE) melnorme-035.ogg +Don't ever come back! + +#(WE_FIGHT_AGAIN) melnorme-036.ogg +This time you shall pay for your transgressions! + +#(RESCUE_EXPLANATION) melnorme-037.ogg +According to our scanners and other sensitive devices +you are immobile in HyperSpace with no fuel reserves. +This is a serious situation. +Without fuel you shall drift here until your batteries exhaust themselves +then your life-support will fail +and you will expire +unless, of course +a hostile alien vessel finds you here helpless +and annihilates you mercilessly. +This has been known to happen. + +However +as a gesture of good will, and in the spirit of friendship, we offer our assistance! +For a nominal fee. + +#(RESCUE_AGAIN_1) melnorme-038.ogg +Once more we find ourselves in a position to help you. +How wonderful. + +#(RESCUE_AGAIN_2) melnorme-039.ogg +Have you ever considered buying more fuel tanks? +Just a friendly suggestion, Captain. + +#(RESCUE_AGAIN_3) melnorme-040.ogg +We have come to help you once more, Captain. + +#(RESCUE_AGAIN_4) melnorme-041.ogg +We MUST stop meeting like this, Captain! +Ha, ha, ha! + +#(RESCUE_AGAIN_5) melnorme-042.ogg +Out of fuel again, eh, Captain? + +#(CHANGED_MIND) melnorme-043.ogg +Have you changed your mind +and decided to accept our offer of assistance? + +#(no_changed_mind) +No thanks, I don't need your help right now. + +#(yes_changed_mind) +Perhaps I was hasty in refusing your offer. What was it again? + +#(SHOULD_WE_HELP_YOU) melnorme-044.ogg +Would you like us to help you at this time? + +#(yes_help) +Yes, I would appreciate your assistance. What is your fee? + +#(no_help) +I don't need your help at this time. Maybe later, though. + +#(RESCUE_OFFER) melnorme-045.ogg +You have no Credit balance in our mercantile computer +and our scanners show that you possess no useful trade goods +but, perhaps we can work out a special deal. +In exchange for our giving you enough fuel to + +#(RESCUE_TANKS) melnorme-046.ogg +fill your tanks, we will take: + +#(RESCUE_HOME) melnorme-047.ogg +get you home, we will take: + +#(take_it) +I find I have no choice. I accept your offer... grudgingly. + +#(leave_it) +This offer is absurd! I refuse. + +#(HAPPY_TO_HAVE_RESCUED) melnorme-048.ogg +The exchange of fuel for equipment is complete. +As always, it is a pleasure doing business with you. +Goodbye, Captain. + +#(MAYBE_SEE_YOU_LATER) melnorme-049.ogg +Well then, we bid you farewell. +We hope to see you again +though with you sitting here, dead in space +vulnerable and alone +we won't hold our breath. + +#(GOODBYE_AND_GOODLUCK) melnorme-050.ogg +Good luck, Captain. + +#(GOODBYE_AND_GOODLUCK_AGAIN) melnorme-051.ogg +Until we meet again, Captain. + +#(HELLO_PISSED_OFF_1) melnorme-052.ogg +The Human has returned. +He hopes to either convince us of his sorrow over his past wrong-doings +or he intends to compel us to give/render unreasonable bargains by force. + +#(HELLO_PISSED_OFF_2) melnorme-053.ogg +Ahhh-YING!! Ahhh-YING! Ahhh-YING! Ahhh-Y +Oh sorry, Captain. I was just meditating on the sorry state of your consciousness. +Do you perceive any improvement? + +#(HELLO_PISSED_OFF_3) melnorme-054.ogg +Perhaps I can be of some assistance to you in this time of confusion and travail +either make a sincere apology to us, or depart. + +#(beg_forgiveness) +We beg your forgiveness for our unwarranted aggression. + +#(LOTS_TO_MAKE_UP_FOR) melnorme-055.ogg +Even if we were to accept your words as truth +you have a lot to make up for. + +#(you_are_so_right) +We stand prepared to make reparations for our previous conduct. + +#(ONE_LAST_CHANCE) melnorme-056.ogg +Hmm +hmm... hmm... hmm. +Oh, very well then. +We will give you a single opportunity to compensate us +for the damages you have inflicted upon our mercantile fleet +with your unreasonable attacks in the past. +We will not make this offer a second time. +You will give us all non-essential hardware from your vessel +immediately! +Do you accept? + +#(ok_strip_me) +Ok, it's a deal, but ONLY the non-essentials! + +#(no_strip_now) +What kind of sucker do you think I am? Forget it! + +#(NOT_WORTH_STRIPPING) melnorme-057.ogg +It's not worth stripping. + +#(FAIR_JUSTICE) melnorme-058.ogg +Removal of non-essential equipment is complete. +We are satisfied with the exchange, and believe that we can now pursue +a productive business relationship. +We shall forget the mistakes you made in the past. Mostly. + +#(bye_melnorme_pissed_off) +Goodbye. + +#(MELNORME_PISSED_OFF_GOODBYE) melnorme-059.ogg +Good riddance. + +#(fight_some_more) +Prepare to be destroyed. + +#(OK_FIGHT_SOME_MORE) melnorme-060.ogg +No, YOU prepare to be destroyed! + +#(why_blue_light) +Why did your bridge just turn blue? + +#(BLUE_IS_MAD) melnorme-061.ogg +To us, blue ambience signifies a response to an unexpected threat +it shows that we are under emotional distress +and not incidentally +it also lets us see our weapon consoles more clearly. + +#(we_strong_1) +We have no fear of you, Melnorme! + +#(YOU_NOT_STRONG_1) melnorme-062.ogg +Oh, you should. +Once the Dramya thought they could steal from us. +You don't see too many Dramya around these days, do you? + +#(we_strong_2) +We have the most powerful ship in this part of the galaxy. + +#(YOU_NOT_STRONG_2) melnorme-063.ogg +Perhaps that is true, but you have only one ship. + +#(we_strong_3) +Why shouldn't we just take what we want from you by force? + +#(YOU_NOT_STRONG_3) melnorme-064.ogg +Because it's against the law, and besides +if you steal from us, the other Melnorme ships will have to raise their prices +and other innocent space aliens will have to pay for your wrong-doing. +Now that's not fair, is it? + +#(just_testing) +Look, we were just testing your intentions. We're actually peaceful and friendly. + +#(REALLY_TESTING) melnorme-065.ogg +You have an odd way of making friends, Captain. +Are you certain that you aren't just tricking us +so that you can attack us the moment our back is turned? + +#(yes_really_testing) +I promise, we won't do anything sneaky like that. + +#(TEST_RESULTS) melnorme-066.ogg +We believe you. + +#(youre_on) +Let's just test out that weapon system, shall we?... IN COMBAT! + +#(YOU_GIVE_US_NO_CHOICE) melnorme-067.ogg +You give us no choice. + +#(TRADING_INFO) melnorme-068.ogg +Since this is your first time trading with us, let me explain how our system works. +We are interested in purchasing certain items, specifically +biological data on alien life forms +and the coordinates of certain strange worlds whose radiant energies defy all scanners +producing a rainbow-like image. +In exchange, we have many interesting and valuable commodities, such as +fuel compatible with your starship's HyperDrive thrusters, +technological specifications, allowing you to build new devices for your ship +and many important secrets which may help you in your travels. +To facilitate trade, we translate all your sales into Interstar Credits +with which you may make purchases. +If you have any questions, don't hesitate to ask. + +#(BUY_OR_SELL) melnorme-069.ogg +Now, what can we do for you today? + +#(goodbye) +Goodbye, Trade Master. + +#(why_turned_purple) +Why did your bridge turn purple? + +#(buy) +I would like to make some purchases. + +#(sell) +I have some items I would like to sell. + +#(TURNED_PURPLE_BECAUSE) melnorme-070.ogg +That's a good question with a very interesting answer! +The fee for this information is 12,000,000 Credits. + +#(NOTHING_TO_SELL) melnorme-071.ogg +We appreciate your intentions, but you have nothing we wish to buy. + +#(WHAT_TO_SELL) melnorme-072.ogg +What would you like to sell, Captain? + +#(OK_DONE_SELLING) melnorme-073.ogg +As you wish. + +#(sell_life_data) +I have some data on alien lifeforms. + +#(SOLD_LIFE_DATA1) melnorme-074.ogg +The + +#(SOLD_LIFE_DATA2) melnorme-203.ogg + units of biological data we downloaded from your ship earn you + +#(SOLD_LIFE_DATA3) melnorme-204.ogg + Credits. + +#(sell_rainbow_locations) +I wish to sell you Rainbow world locations. + +#(SOLD_RAINBOW_LOCATIONS1) melnorme-075.ogg +Your ship's log indicates that you discovered the whereabouts of + +#(SOLD_RAINBOW_LOCATIONS2) melnorme-205.ogg + of the Rainbow worlds which so fascinate us. +In exchange, we will give you + +#(SOLD_RAINBOW_LOCATIONS3) melnorme-204.ogg + Credits. + +#(sell_precursor_find) +We found a Precursor artifact. Do you want it? + +#(SOLD_PRECURSOR_FIND) melnorme-076.ogg +Always! Absolutely! +In exchange we will give you +N Credits + +#(changed_mind_no_sell) +On second thought, I don't think I want to sell anything. + +#(done_selling) +I am done selling, for now. + +#(NEED_CREDIT) melnorme-077.ogg +You need Credits to purchase our trade items. +To earn Credits you must sell us the items we desire, which are: +biological data on alien lifeforms +and the coordinates of certain strange worlds whose radiant energies defy all scanners +producing a rainbow-like image. + +#(WHAT_TO_BUY) melnorme-078.ogg +What trade items would you like to buy today? + +#(WHAT_MORE_TO_BUY) melnorme-079.ogg +Would you like to purchase anything else? + +#(OK_DONE_BUYING) melnorme-080.ogg +Very well then. + +#(buy_fuel) +I'd like to buy some fuel. + +#(done_buying) +I am done buying, for now. + +#(be_leaving_now) +I shall be leaving now. + +#(HOW_MUCH_FUEL) melnorme-081.ogg +How much fuel do you wish to purchase? + +#(buy_1_fuel) +1 unit of fuel. + +#(GOT_FUEL) melnorme-082.ogg +Fuel transferred to your vessel. + +#(buy_5_fuel) +5 units of fuel. + +#(buy_10_fuel) +10 units of fuel. + +#(buy_25_fuel) +25 units of fuel. + +#(done_buying_fuel) +I am done buying fuel. + +#(FRIENDLY_GOODBYE) melnorme-083.ogg +It has been a pleasure dealing with you, Captain. +We look forward to your next visit. + +#(CREDIT_IS0) +Your present balance is +#(CREDIT_IS1) + Credits. + +#(NEED_MORE_CREDIT0) melnorme-084.ogg +Unfortunately this purchase requires +#(NEED_MORE_CREDIT1) melnorme-206.ogg + additional Credits. + +#(BUY_FUEL_INTRO) melnorme-085.ogg +As you know, we carry a large supply of fuel on board which is compatible with your engine system. +We will be happy to sell this substance to you at a cost of 1 Credit per fuel unit. + +#(NO_ROOM_FOR_FUEL) melnorme-086.ogg +Your ship's capacity is insufficient to hold that much fuel. + +#(buy_info) +I wish to buy information. + +#(buy_technology) +I am interested in purchasing new technology. + +#(buy_current_events) +I wish to buy information about current events. + +#(buy_alien_races) +I will pay for useful data on alien races. + +#(buy_history) +Please sell us historical information. + +#(done_buying_info) +I am done buying information. + +#(no_buy_info) +I do not wish to buy information at this time. + +#(BUY_INFO_INTRO) melnorme-087.ogg +As you know, in our many centuries of star-trading +we Melnorme have come to learn much about what happens in our galaxy +both now and in the ancient past. +We have also kept records on the diverse alien races in your region of space. +We will share this crucial knowledge with you for a fee of 75 Credits per informative fact. +No refunds. + +#(OK_BUY_INFO) melnorme-088.ogg +How wonderful, Captain! + +#(OK_NO_BUY_INFO) melnorme-089.ogg +What else would you like to buy? + +#(OK_DONE_BUYING_INFO) melnorme-090.ogg +What else would you like to buy? + +#(OK_BUY_EVENT_1) melnorme-091.ogg +While you probably believe that the Shofixti are extinct +having caused their sun to flare with a device identical to the Utwig's super-bomb +the truth is not so simple. +There yet exists a chance to resuscitate this meta-marsupial species, though it will not be easy. +The problem at hand seems simple: bring together two Shofixti of different sexes +and the carnal gymnastics proceed. Given the short gestation and maturation time of the Shofixti +you will have thousands of the creatures in ten years, and millions in twenty. +Finding a male of the species is easier than flup +simply visit the Shofixti's blasted star system at Delta Gorno. +Captain Tanaka or its sibling Katana shall greet you on your arrival. +A warning! -- These warriors are old and fly in barely functional ships. +If they mistakenly identify you as the enemy, do not return fire! +Retreat and try to talk with them on their own level. +The females of the species will be more difficult to obtain. +The only supply of such remaining in the galaxy is at Alpha Cerenkov I +included as part of General ZEX's bizarre and beloved menagerie. +Fortunately for you, Captain, ZEX is considered... well... perverse, by his fellow VUX. +This is because ZEX actually enjoys the presence of human beings. +To acquire the Shofixti females, you will have to appease ZEX, or kill him. + +#(OK_BUY_EVENT_2) melnorme-092.ogg +The Ur-Quan are presently at war with a race called the Kohr-Ah. +They are fighting within a large spherical region of space centered around the Crateris star group. +Although it is probably too early to tell, it would appear that the Kohr-Ah are winning. + +#(OK_BUY_EVENT_3) melnorme-093.ogg +No doubt you are familiar with an alien race called the Umgah who live in the Orionis constellation. +While they are renowned for their potent and often cruel sense of humor +they have outdone themselves in recent years. +Specifically, they have used an unusual HyperWave `Caster +to impersonate the Ilwrath gods Dogar and Kazon. +When the Ilwrath began tuning-in to `the voices of their gods' on their HyperWave receivers +their priest caste was understandably skeptical +and counselled their many followers to ignore the blasphemous signals. +However, in a surprise move, the majority of the Ilwrath then rose up +and slaughtered the entire priest caste. +Their reasons for this ghastly move included over-taxation, lack of `quality death in ceremony' +and the general feeling that the priests had made Dogar and Kazon's pronouncements overly complex. + +#(OK_BUY_EVENT_4) melnorme-094.ogg +As you know, there are weaknesses in the division between dimensions. +For example, your vessel uses such weaknesses to enter HyperSpace. +However, there are other weak spots in the galaxy which lead to yet different dimensions. +One such portal exists nearby, between the Chandrasekhar and Columbae constellations. +The portal opens only a short time each month starting on the 17th. +Since we have never entered the portal, we can give no more information on this subject. + +#(OK_BUY_EVENT_5) melnorme-095.ogg +As you are probably aware, Ur-Quan starships -- you call them `Dreadnoughts', I believe +possess effective self-annihilation circuits which prevent other races +from reverse-engineering Ur-Quan technological secrets. +However, we have become aware of a shipwrecked dreadnought which has remained largely intact. +You will find the remains of the ship on the surface of a blue world orbiting Alpha Pavonis. +We suspect you will find at least one item of interest there, possibly two. + +#(OK_BUY_EVENT_6) melnorme-096.ogg +You may have noticed the presence of an increasingly large number of red probe vessels +which move with great speed and attack relentlessly. +We are sorry to say that this is our catalog item 2418-B. +Do not blame us! We are not responsible for this violent folly! +The product is not being used in a correct manner. +Should you wish to confront the actual wrong-doers +we suggest you search the planets in Beta Corvi for the probes' owners. + +#(OK_BUY_EVENT_7) melnorme-097.ogg +Not more than fifty years ago +the Druuge were informed by the now-extinct Burvixese race +of a powerful alien nation called the Utwig. +The Utwig, the Burvixese explained, were pleasant, sophisticated creatures +but they were also terminally depressed and often spoke about ending their lives +by activating a super-weapon, some kind of gigantic bomb +which they had found on one of their worlds -- Zeta Hyades VI-B I think it was. +The Druuge recognized the description of the bomb as a Precursor planeteering tool +which indeed was an explosive device of unrivaled power, and they set out to make it their own. +Though the revolting, criminal, insidious Druuge rarely leave their sphere of influence +(it encompasses Algol, Almagest, and the Persei stars) +they made a special trip on this occasion to the Aquarii constellation, where they made contact with the Utwig. +There is a device commonly known as the `Ultron'. +Is it now in your possession? Ah... I see. +The Druuge sold this device to the Utwig, explaining that it was a Precursor `Personal Magnifier' +which would enrich the lives of their entire culture in too many ways to describe specifically. +The Utwig, I am sorry to say, fell for the Druuge's foul ruse, and snapped up the Ultron immediately. +Fortunately for us all, the Utwig did not pay the Druuge's requested price -- the super-bomb +and instead gave them a collection of `historical oddments and genuine artifacts' +which to this day, the Druuge are trying to unload on unwary buyers. + +#(OK_BUY_EVENT_8) melnorme-098.ogg +The Utwig, who live in the Aquarii constellation, have grown very depressed of late. +They accidentally broke the supposed `Ultron' sold to them by the felonious Druuge. +As a consequence, they are morose and melancholic +and will probably be unwilling to help you fight the Ur-Quan. +If you wish to gain them as allies, we recommend that you acquire the broken Ultron +(as if it EVER worked) +and find some suitable replacement parts. +Our information indicates that you can find these items in three different places: +a Rosy Sphere at the Druuge trade world +an Aqua Helix somewhere in Thraddash space +and a Clear Spindle, which is currently in the possession of the Pkunk. +Captain, that was the last current event we have for sale. + +#(OK_BUY_ALIEN_RACE_1) melnorme-099.ogg +The Zoq-Fot-Pik are a friendly co-op of three alien species all native to the same world. +They are presently suffering severe collateral damage +from the ritual combat between the Ur-Quan and the Kohr-Ah. +While this is unfortunate for the Zoq-Fot-Pik -- they have been forced to abandon many of their worlds +this close proximity to the inter-Ur-Quan war will give them insights into the conflict +which will be of great use to you. +In addition, the Zoq-Fot-Pik met the Chenjesu early on in the war, and are eager to make allies +who can protect them from their enemies. +In case you are interested, the Zoq-Fot-Pik homeworld is at coordinates 400.0:543.7, planet I. + +#(OK_BUY_ALIEN_RACE_2) melnorme-100.ogg +The Ilwrath are presently attacking the Pkunk in the Lacaille and Krueger constellations. +These beings have slavish devotion to their dark gods Dogar and Kazon +which in the past few years has been used against them by the Umgah. +If you need to manipulate the Ilwrath, we suggest you discover the Umgah's technique +and duplicate it. + +#(OK_BUY_ALIEN_RACE_3) melnorme-101.ogg +The Pkunk are a mystical off-shoot of the Yehat species +who left their bird-brothers long ago to found a peaceful enclave in the Krueger and Giclas stars. +At the present time, the Pkunk are defending themselves against the Ilwrath +who have been commanded to attack the happy birds by Dogar and Kazon. +The Pkunk may be unwilling to make a formal alliance with you +but we have confidence that if you explain yourself honestly +they will help your efforts against the Ur-Quan. + +#(OK_BUY_ALIEN_RACE_4) melnorme-102.ogg +The creatures presently fighting the Ur-Quan are called the Kohr-Ah. +They are an Ur-Quan sub-species who split off from the main species many thousands of years ago. +Their present fight is a ritual reenacting of a major difference of opinion +between two, rival Ur-Quan leaders after the Ur-Quan overwhelmed their slave-masters, the Dnyarri. +The Kohr-Ah are immune to reason, having long ago lost the ability to see their situation objectively. +They live in a self-maintained paradox: to ensure their safety and security +the Kohr-Ah fight an endless battle against all other sentient species. + +#(OK_BUY_ALIEN_RACE_5) melnorme-103.ogg +I must warn you about some very bad people. +`Is this worth so many credits?' you ask yourself. +I assure you, it is! +The creatures are called the `Druuge' and they are a callous and evil race. +They care for nothing but profit and personal gain through unfair mercantile exchanges.. +Why are you looking at me like that, Captain? It is not appropriate. +As I was saying, these wicked creatures will try to sell you commodities at unreasonably low prices. +Hoy! -- they almost give away fuel! +Do not fall for their tricks! There are hidden costs -- secret tariffs! +So that you may avoid them, I will tell you that their main trade world is Zeta Persei I. +Why are you smiling, Captain? + +#(OK_BUY_ALIEN_RACE_6) melnorme-104.ogg +The Burvixese race evolved on the planet Arcturus I. +They lived there in a relatively benevolent manner +until the Kohr-Ah came and destroyed them during the course of 2 or 3 unfortunate days. +The Druuge were largely responsible for the Kohr-Ah finding the Burvixese. +You see, the Burvixese were in long-distance HyperWave contact +with a race known simply as the Gg. +For decades the Gg and the Burvixese traded much valuable information +until the Gg came under attack by an invading race who you may know as the Kohr-Ah. +The Gg warned the Burvixese that the Kohr-Ah located races by their HyperWave transmissions +and that they had already discovered the radiations from the Druuge. +When the Burvixese were kind enough to warn the Druuge that a hostile alien race +was homing in on their HyperWave radiations, the Druuge shut down all their transmitters +and erected a powerful HyperWave beacon on the surface of the Burvixese moon. +The Kohr-Ah changed course, attacked the poor Burvixese and sadly, destroyed them all. + +#(OK_BUY_ALIEN_RACE_7) melnorme-105.ogg +The Thraddash are an arrogant, stubborn, and thick-skinned species +who reside in the Draconis and Apodis star systems. +They have little or no respect for anything but force, which they admire greatly. +To make the Thraddash your friends, you should consider killing most, but not all of them. +In addition, they guard some kind of sacred relic at the star system Zeta Draconis +though we do not know the true nature of this artifact. +The Thraddash homeworld is at Delta Draconis. + +#(OK_BUY_ALIEN_RACE_8) melnorme-106.ogg +After the war, the Chenjesu and the Mmrnmhrm chose to be slave-shielded +on the Chenjesu's homeworld at Procyon. +We suspect that they are melding their two species to form some kind of new, hybrid race +a race which may well be powerful enough to destroy the Ur-Quan single-handedly. +However, by our calculations, this process will take many decades, if not centuries. +Should you wish to talk to them, we recommend you invest in a +HyperWave broadcasting system which is powerful enough to penetrate the shield around their world. + +#(OK_BUY_ALIEN_RACE_9) melnorme-107.ogg +The Mycon are using this time while the Ur-Quan have their attention elsewhere +to expand their sphere of influence as fast as possible. +The Mycon colonize planets by launching tough spore-pods from orbit +and injecting them under the planet's surface. +Months later, after the spores have grown hundreds of thick, fibrous tendrils under the planet's crust +the tendrils suddenly thrust up out of the planet and create huge calderas +not incidentally filling the planet's atmosphere with the Mycon's preferred gases +clouds of super-heated steam and sulphuric acid. + +#(OK_BUY_ALIEN_RACE_10) melnorme-108.ogg +Following the end of the War, the Androsynth began experimenting with Inter-Dimensional Fatigue +a process which is related to your faster-than-light drive +but involves dimensions far more alien than HyperSpace. +They had just made a major breakthrough when they were suddenly wiped out by a race called the Orz +who appeared seemingly out of nowhere. +Actually, we don't know what the Orz did to the Androsynth -- they're just all gone. + +#(OK_BUY_ALIEN_RACE_11) melnorme-109.ogg +The Arilou Lalee'lay are a mysterious race of IDF beings +IDF meaning, Inter-Dimensional Fatigue. +They do not reside in this galaxy, or in fact, anywhere in this universe. +While it is true that the Arilou are rarely seen far from the Columbae star group +they do make regular, secret visits to your world, and have done so for centuries. +Ever since Earth was slave-shielded, they have focused their attention +on the humans aboard the starbase, many of whom are now members of your crew. +Though the Arilou Lalee'lay always smile and are never overtly hostile +we believe that they have a secret agenda which somehow involves your planet, Earth. +These secret plans may or may not cause grief and woe to you Earthlings. + +#(OK_BUY_ALIEN_RACE_12) melnorme-110.ogg +Just under 20 years ago, the brave and suicidal Shofixti annihilated their species +by exploding a Precursor device -- some kind of bomb -- in the interior of their sun. +The resulting storm of solar flares cooked the life off the Shofixti homeworld +and incinerated over a hundred Ur-Quan Dreadnoughts +which had just entered the system to conquer the Shofixti. +In actuality, there are still at least a dozen Shofixti left alive in the galaxy. +One or two are at Delta Gorno, guarding the dead hulk of their once beautiful world. +Others can be found in VUX space. + +#(OK_BUY_ALIEN_RACE_13) melnorme-111.ogg +The Slylandro are a mostly non-solid, sentient race who live in a gas giant at Beta Corvi. +We recently sold them a self-replicating exploration probe +which has somehow turned hostile and attacks everything it detects. +If such encounters have angered you, Captain, please do NOT address your concerns to us. +We possess a formal Waiver of Damages, authorized by a Slylandro Speaker +and are in no way responsible for the situation. + +#(OK_BUY_ALIEN_RACE_14) melnorme-112.ogg +The cowardly Spathi live at the single planet orbiting Epsilon Gruis. +They do not actually live on their world, rather they reside on its airless moon. +The reason? A xenomorphic species, which craves the sweet-flavored flesh of the Spathi +has been transported to the surface of their planet +and makes every attempt to devour the poor Spathi. +I am certain that the Spathi would be forever in your debt +if you were to eliminate these creatures from their planet. +What? You fear the alien creatures will find you a treat also? +Fear not. Our data reveals the beasts are not interested in your species. +Should you wish to consult with the Spathi Ruling Council +you will need to know the Secret Spathi Cypher -- a password, which is +`Huffi-Muffi-Guffi'. + +#(OK_BUY_ALIEN_RACE_15) melnorme-113.ogg +Like you Earthlings, when the war with the Ur-Quan was lost +the Syreen chose to be slave-shielded. Their new world is at Betelgeuse. +The Syreen's starbase is crewed by the starship commanders and crew +who were decommissioned at the end of the war. +Though the Syreen hate the Ur-Quan with a vengeance, they are unlikely to offer you assistance +unless you reveal to them the truth behind the tragedy of their original homeworld, Syra +which was destroyed by the birth of a Mycon `Deep Child' a century ago. + +#(OK_BUY_ALIEN_RACE_16) melnorme-114.ogg +When the Ur-Quan entered Gamma Serpentis -- the home star of the Yehat +their Queen made a sudden change of allegiance and allied with the Ur-Quan Hierarchy. +They became Ur-Quan combat thralls. +This act was viewed by most Yehat starship officers as ultimately dishonorable +the desperate act of a corrupt regent to maintain her throne. +The Yehat's shame was greatly magnified by the Shofixti's show of courage +when they destroyed their own star system to slow down the Ur-Quan Armada. +Captain, you have heard all that we have to say about aliens indigenous to this region. +Should we learn more in the near future, we shall be certain to sell it to you. + +#(OK_BUY_HISTORY_1) melnorme-115.ogg +Almost twenty-five thousand of your years ago, there existed near this region of space +an association of starfaring races called the `Sentient Milieu'. +This group formed over several thousand years to mutually enrich their respective cultures +to provide a safe creche for emerging sentient species +and to afford themselves a degree of protection from external hostilities via military alliance. +Of the seven most active Milieu members, the most famous race -- indeed you know them well, Captain +were the Ur-Quan. + +#(OK_BUY_HISTORY_2) melnorme-116.ogg +The Ur-Quan evolved on a harsh planet orbiting a star outside this region of space. +They were solitary predators, like your praying mantis, Captain, or polar bear +who had a very limited set of social behaviors, most of which dealt with sex. +Since they had to compete for survival against many physically superior species +the Ur-Quan evolved intelligence and tool use, in much the same way as your own species. +The Ur-Quan also learned to master their fierce territoriality to build a cooperative planetary culture. +When the Ur-Quan were discovered by the Taalo, they had just begun exploring their solar system +in crude atomic vehicles. +Although the Ur-Quan attacked what they thought to be an invader, the Taalo were patient. +They explained the purpose of the Sentient Milieu, and offered the Ur-Quan membership. +The Ur-Quan recognized the benefits that such a system provided +and once more conquered the hunting beast within themselves +to become cooperative, productive members of the Milieu. This lasted for several thousands of years. + +#(OK_BUY_HISTORY_3) melnorme-117.ogg +Just over twenty thousand years ago +when your ancestors were learning to chart the course of the moon and stars on animal horns +the Sentient Milieu spanned five hundred light years and included the membership of a hundred worlds. +Like all other star-travellers, they had discovered ruins and relics of a far more ancient culture +which your species calls the `Precursors'. +Explorers from many species spent their lives trying to piece together this ancient mystery +but of all races, the Ur-Quan were the most bold adventurers. +Their scouts, flying single-ships, penetrated far into uncharted space, and landed on a million worlds. +On one such mission, a young Ur-Quan made planetfall on a small, life-bearing alien world +to identify some anomalous energy readings, occasionally a sign of Precursor installations. +Instead the Ur-Quan found a small, hideous creature -- a Dnyarri. +Before the scout was able to defend itself, the Dnyarri creature took control of the Ur-Quan's mind +and commanded the scout to place the Dnyarri aboard the Ur-Quan's ship, along with hundreds of its evil brood. +Then the Ur-Quan returned to the heart of the Milieu, landing on its capital planet. +Within hours, every resident of the planet was a Dnyarri slave. +Within a month, Dnyarri-compelled starships had spread the evil, psychic creatures across the entire Milieu. + +#(OK_BUY_HISTORY_4) melnorme-118.ogg +When the Dnyarri took control over the Milieu, one race fought back -- the Taalo. +These slow, quiet creatures were silicon-based life forms +but bore little resemblance to the modern Chenjesu. +The Taalo were natural immunes to the Dnyarri psychic compulsion; they were unaffected by the creatures' power +and the Dnyarri would not permit anyone to exist outside their control +so they ordered the remaining races of the Milieu to attack and destroy the Taalo home planet. +This planet was one of the few Milieu worlds located in this region of space. +I believe you call their star Delta Vulpeculae. Their home was a moon revolving about the second planet. +I am sad to say that the Taalo were, indeed, eliminated. +However, at the time of their devastation they had completed a device +which they thought would give other races psychic immunity like their own. +What happened to this device, this shield? It's hard to say. +Maybe it was destroyed in the attack on their homeworld, maybe not. + +#(OK_BUY_HISTORY_5) melnorme-119.ogg +In the Dnyarri's new empire, the Ur-Quan were the favored slaves. +This is probably because the Ur-Quan were the most psychically sensitive, the most easily compelled. +As the centuries of Dnyarri dominance passed, what was once the Sentient Milieu +deteriorated and degenerated into a great galactic gulag. +Alien races which did not serve with the efficiency and speed demanded by the Dnyarri +were ruthlessly burned from the faces of their worlds. +The agents of this genocide were inevitably the Dnyarri's favored pet, the Ur-Quan. +After almost twenty-five hundred years of unrelenting Dnyarri control +there were only four living member races of the once-great Sentient Milieu. +By this point, the Dnyarri had used genetic manipulation to split the Ur-Quan into two sub-species: +the Green Ur-Quan -- scientists, technicians, and administrators +who were responsible for maintaining the limited infrastructure of the Dnyarri civilization +and the Black Ur-Quan, who filled the ranks of basic laborer and combat soldier. +Then, a chance discovery by an Ur-Quan named Kzer-Za +led to the violent overthrow of the Dnyarri Slave Empire. + +#(OK_BUY_HISTORY_6) melnorme-120.ogg +The Ur-Quan named Kzer-Za was a Green, a researcher specializing in repairing the mental damage +inflicted by long-term exposure to the Dnyarri's psychic compulsion. +By this point in history, the Dnyarri had grown lax in their dominance +and on occasion accidentally permitted their slaves moments of self-direction. +Kzer-Za was able to use those few scattered minutes to compose a theory. +From its observations, Kzer-Za realized that when a slave died +the Dnyarri `disconnected' from the slave's mind, lest it too be dragged down to death. +Further, the Ur-Quan scientist uncovered the fact that when a slave underwent great pain +the Dnyarri temporarily disconnected -- but that the degree of pain had to be extreme, nearly lethal. +Kzer-Za chose its moment carefully -- it waited until it was near an open transmission unit. +Then, in a short moment of mental freedom, the Ur-Quan injected itself with a dose of acidic poison +sending incredible waves of pain through its long body. +In the few moments before its death, Kzer-Za was able to wrest control of the transmitter +to send word of its discovery across the planet, and into space as well. +Before the Dnyarri knew what was happening +Ur-Quan everywhere were hacking at their own bodies with chunks of glass, burning themselves horribly +doing anything that would give them the few seconds of freedom necessary to find the nearest Dnyarri +and crush the bleating creature. +As they gained longer and longer periods of control, the Ur-Quan developed new tools and weapons +to destroy their evil masters. The most gruesome of these devices was the Excruciator +a mechanism which was inserted directly into the brain, and generated a constant stream of agony. +The Dnyarri could not bring themselves to make the necessary mental connection with these tortured Ur-Quan. +They were slaughtered by the thousands. +The Ur-Quan Slave revolt was won. + +#(OK_BUY_HISTORY_7) melnorme-121.ogg +When the last Ur-Quan was free of psychic compulsion -- when the last free Dnyarri was dead +the combined might of the Ur-Quan star fleets met in orbit above the Dnyarri homeworld. +They had come together to make two important decisions. +First -- how to punish the few frightened Dnyarri left below on the planet's surface. +Second -- how to ensure that never again would the Ur-Quan be made slaves. +The first decision was made swiftly. The Dnyarri would not be allowed to die; +ah, that was too kind a fate. +Instead, the creatures would be genetically modified into sub-sentience +they would become dumb animals. +These low creatures would be further debased by serving the Ur-Quan for all eternity +in the most demeaning way the Ur-Quan could imagine +acting as translators, making physical contact with other species +whom the Ur-Quan now considered grossly inferior to themselves and revolting. +The second decision -- how to ensure their freedom permanently -- caused great turmoil. + +#(OK_BUY_HISTORY_8) melnorme-122.ogg +Following the successful Ur-Quan slave revolt +the Ur-Quan met to decide how to ensure their freedom. +The Green Ur-Quan, who called themselves the Kzer-Za in honor of the Ur-Quan who triggered the revolt +wished to establish the `Path of Now and Forever' +which required that all other sentient species must become slaves of the Ur-Quan +or be forever imprisoned beneath an impenetrable force shield. +Leading the opposition to this plan was Kohr-Ah, a charismatic fleet officer. +Kohr-Ah proposed a simpler alternative, the `Eternal Doctrine.' +Simply put, this scheme called for the systematic eradication of all sentient life in the universe +aside from the Ur-Quan. +Captain, if these positions seem to you extreme or unwarranted +you must remember that the Ur-Quan had been unwilling slaves for millenia +and that each of them had to remain in agony for years in order to defeat the Dnyarri. +The followers of Kzer-Za and Kohr-Ah were all on the brink of madness +but neither side would submit, and so they fought a bloody civil war. + +#(OK_BUY_HISTORY_9) melnorme-123.ogg +This is the last historical item we have for sale. +The civil war between the Green Ur-Quan, the followers of Kzer-Za +and their opponents, the death-dealing Kohr-Ah, lasted for decades. +It is likely that they would have annihilated each other +were it not for a chance discovery by a Kzer-Za -- a Precursor Battleship! +The vessel was huge, many times the size of the Ur-Quan's vessels. +The Precursor ship sliced through the Kohr-Ah forces in days -- the Kohr-Ah were defeated. +However, in their victory the Kzer-Za were humble +they realized that there was a chance that they were wrong, and the Kohr-Ah were right. +Instead of destroying the Kohr-Ah, the Kzer-Za let them go +directing them to make their way through the stars, travelling against the spin of the galaxy. +The Kzer-Za would travel in the opposite direction +and when the two Ur-Quan forces met, they would fight again in ritual combat +with the Precursor Battleship given to the winner. +Captain, this is happening here and now. +The Kzer-Za, the Ur-Quan who enslaved Earth, are fighting their ritual battle against the Kohr-Ah +in a large area centered near the Crateris constellation. +If the Kohr-Ah win this battle, Captain, the Kzer-Za will stand aside and let them kill us all. +We believe it is your destiny to prevent this from happening. + +#(INFO_ALL_GONE) melnorme-124.ogg +We regret to say that you have exhausted our supply of genuinely valuable information. +However we DO have many thousands of useless facts and that we will gladly sell you +at a substantial discount. Are you interested? +Hmm, we thought not. + +#(buy_new_tech) +I would like to buy the technology you described. + +#(no_buy_new_tech) +I do not want to purchase any more technology. + +#(done_buying_new_tech) +I do not want to purchase any more technology. + +#(fill_me_up) +Fill all my fuel tanks to maximum capacity. + +#(OK_FILL_YOU_UP) melnorme-125.ogg +Yes sir, fill 'er up, right away! + +#(BUY_NEW_TECH_INTRO) melnorme-126.ogg +Investment! Ah yes, you are so right. +These technological breakthroughs don't cost you Credit +they EARN you Credit! +Of course... there is an initial charge +but each technological system item is GUARANTEED +to be useful for something important +somewhere in the galaxy +at some point in the future. +All technologies cost 150 Credits. + +#(OK_BUY_NEW_TECH) melnorme-127.ogg +Right now we are offering + +#(OK_NO_BUY_NEW_TECH) melnorme-128.ogg +What else would you like to buy? + +#(OK_DONE_BUYING_NEW_TECH) melnorme-129.ogg +Would you like to purchase anything else? + +#(OK_DONE_BUYING_FUEL) melnorme-130.ogg +Would you like to purchase anything else? + +#(NEW_TECH_1) melnorme-131.ogg +The technology we are now offering includes plans for building +blaster weapons twice as powerful as your ion-bolt guns. + +#(NEW_TECH_2) melnorme-132.ogg +The technology we are now offering includes specifications for constructing +modifications to your planet landers which will double their speed. + +#(NEW_TECH_3) melnorme-133.ogg +The technology we are now offering includes details on how to add +'point-defense' laser defense systems for your flagship. + +#(NEW_TECH_4) melnorme-134.ogg +The technology we are now offering includes plans for building +improvements to your planet landers which make them resistant to hostile alien lifeforms. + +#(NEW_TECH_5) melnorme-135.ogg +The technology we are now offering includes blueprints +which show how to increase your lander's cargo space +to double its present volume. + +#(NEW_TECH_6) melnorme-136.ogg +The technology we are now offering includes blueprints which show how to add +double-capacity fuel tanks. + +#(NEW_TECH_7) melnorme-137.ogg +The technology we are now offering includes plans for improving the rate of fire +on your lander's stunray bolt-beamer gun. + +#(NEW_TECH_8) melnorme-138.ogg +The technology we are now offering includes details for building +modifications to your planet landers which make them resistant to earthquakes. + +#(NEW_TECH_9) melnorme-139.ogg +The technology we are now offering includes plans for adding +auto-tracking modules which improve the aim of all your weapons. + +#(NEW_TECH_10) melnorme-140.ogg +The technology we are now offering includes plans for adding +improvements to your planet landers which make them resistant to inclement planet weather. + +#(NEW_TECH_11) melnorme-141.ogg +The technology we are now offering is everything you need to know to assemble +modifications to your planet landers which make them resistant to planetary hot-spots. + +#(NEW_TECH_12) melnorme-142.ogg +The technology we are now offering is plans for building +'Hellbore Cannons', a weapon much more destructive than a simple blaster. + +#(NEW_TECH_13) melnorme-143.ogg +The technology we are now offering includes details on how to develop +Shiva Furnace modules which generate energy for your combat batteries +twice as fast as your standard dynamos. + +#(OK_BUY_NEW_TECH_1) melnorme-144.ogg +Please remember that these weapons consume energy from your combat batteries +faster than your familiar ion-bolt guns. +You may wish to compensate for this by building additional dynamo modules for your flagship. + +#(OK_BUY_NEW_TECH_2) melnorme-145.ogg +Ah yes, speed! An excellent choice for the relentless hunter +and craven coward as well. +These modifications are simple enough to be put in place immediately. +Your landers should be properly equipped in no time. + +#(OK_BUY_NEW_TECH_3) melnorme-146.ogg +These little babies are great for defense, but because of their limited range +they may not make a good offensive weapon. +However, the more you build for your vessel the more damage each laser strike will do. + +#(OK_BUY_NEW_TECH_4) melnorme-147.ogg +Our reinforcement procedures on your landers are complete. +Now, provided your crew will stop putting their hands out the windows +they will be much better protected against hostile lifeforms. + +#(OK_BUY_NEW_TECH_5) melnorme-148.ogg +I hope this makes your resource gathering more cost-effective, Captain. + +#(OK_BUY_NEW_TECH_6) melnorme-149.ogg +We hope that these improved tanks will make more module slots available on your flagship +which you can fill with other, more useful equipment. + +#(OK_BUY_NEW_TECH_7) melnorme-150.ogg +After some wild game, hmmm? Well, the changes we made should really make a difference! +Unless of course that wiring went in backwards +in which case you won't be able to shoot at all, or take off for that matter. +Don't worry, Captain. We stand behind our work. If something goes wrong +just bring it back to us, and we'll fix it pronto! + +#(OK_BUY_NEW_TECH_8) melnorme-151.ogg +With the addition of these safety belts and heavy-duty shock absorbers +your lander occupants should be much safer when an untimely earthquake strikes. +The job is complete. Your landers are ready. + +#(OK_BUY_NEW_TECH_9) melnorme-152.ogg +You are preparing for a mighty battle, eh? +Well, let me give you some advice. +You should consider using multiple Tracking modules, since this will greatly improve your aim +however, never add more than three to your ship. Any more would be useless. + +#(OK_BUY_NEW_TECH_10) melnorme-153.ogg +A little superconductive spray-paint and Presto! +Your lander can sustain a direct hit by a lightning bolt +without crisping the passengers inside... usually. +Since the job is so easy that a nymph could do it +I expect all your landers will be treated in less than an hour. + +#(OK_BUY_NEW_TECH_11) melnorme-154.ogg +With these new ablative-plasma heat shields, your crew will be substantially safer on hot worlds +but like all our lander modifications, this protection is not perfect, so remain cautious. +Since the changes to your landers are straightforward +your landers should be fitted with the heat shields by the time you return to your ship. + +#(OK_BUY_NEW_TECH_12) melnorme-155.ogg +Captain, just a suggestion! +Hellbore Cannon are energy gulpers, so unless you want to have a long delay between shots +I would suggest you add Dynamos or even Shiva Furnaces to your ship. + +#(OK_BUY_NEW_TECH_13) melnorme-156.ogg +I am certain you will appreciate this new module, Captain! +With it you should be able to destroy and devastate twice as fast as before. + +#(CHARITY) melnorme-157.ogg +Since you have no useful, easily removeable equipment on your vessel +we have decided to provide you with fuel at no cost. +Please do not make the mistake of thinking of this as a `gift' or act of altruism +we are merely investing in our relationship with you, the customer. +We are certain that in the long run, this will prove to be a most profitable investment. + +#(NEW_TECH_ALL_GONE) melnorme-158.ogg +Commander, that is the limit of the new technology we can offer you. +If I may say so, you have been an excellent customer. +Thank you! + +#(we_are_from_alliance0) +We come in peace, representing + +#(STRIP_HEAD) melnorme-159.ogg +We will take + +#(LANDERS) melnorme-160.ogg + of your Planet Landers + +#(THRUSTERS) melnorme-161.ogg + of your Fusion Thrusters + +#(JETS) melnorme-162.ogg + of your Turning Jets + +#(PODS) melnorme-163.ogg + of your empty Crew Pods + +#(BAYS) melnorme-164.ogg + of your empty Storage Bays + +#(DYNAMOS) melnorme-165.ogg + of your Dynamo modules + +#(FURNACES) melnorme-166.ogg + of your Shiva Furnaces + +#(GUNS) melnorme-167.ogg + of your Ion-Bolt Guns + +#(BLASTERS) melnorme-168.ogg + of your Blasters + +#(CANNONS) melnorme-169.ogg + of your Hellbore Cannons + +#(TRACKERS) melnorme-170.ogg + of your Auto-Tracking Modules + +#(DEFENSES) melnorme-171.ogg + of your Point-Defense Lasers + +#(name_1) +The New Alliance of Free Stars! + +#(name_2) +The Concordance of Alien Nations! + +#(name_3) +The United Federation of Worlds! + +#(name_40) +The Empire of +#(name_41) +! + +#(ENUMERATE_ONE) melnorme-172.ogg +one + +#(ENUMERATE_TWO) melnorme-173.ogg +two + +#(ENUMERATE_THREE) melnorme-174.ogg +three + +#(ENUMERATE_FOUR) melnorme-175.ogg +four + +#(ENUMERATE_FIVE) melnorme-176.ogg +five + +#(ENUMERATE_SIX) melnorme-177.ogg +six + +#(ENUMERATE_SEVEN) melnorme-178.ogg +seven + +#(ENUMERATE_EIGHT) melnorme-179.ogg +eight + +#(ENUMERATE_NINE) melnorme-180.ogg +nine + +#(ENUMERATE_TEN) melnorme-181.ogg +ten + +#(ENUMERATE_ELEVEN) melnorme-182.ogg +eleven + +#(ENUMERATE_TWELVE) melnorme-183.ogg +twelve + +#(ENUMERATE_THIRTEEN) melnorme-184.ogg +thirteen + +#(ENUMERATE_FOURTEEN) melnorme-185.ogg +fourteen + +#(ENUMERATE_FIFTEEN) melnorme-186.ogg +fifteen + +#(ENUMERATE_SIXTEEN) melnorme-187.ogg +sixteen + +#(END_LIST_WITH_AND) melnorme-188.ogg +and + +#(ENUMERATE_ZERO) +zero + +#(ENUMERATE_SEVENTEEN) melnorme-190.ogg +seventeen + +#(ENUMERATE_EIGHTEEN) melnorme-191.ogg +eighteen + +#(ENUMERATE_NINETEEN) melnorme-192.ogg +nineteen + +#(ENUMERATE_TWENTY) melnorme-193.ogg +twenty + +#(ENUMERATE_THIRTY) melnorme-194.ogg +thirty + +#(ENUMERATE_FOURTY) melnorme-195.ogg +fourty + +#(ENUMERATE_FIFTY) melnorme-196.ogg +fifty + +#(ENUMERATE_SIXTY) melnorme-197.ogg +sixty + +#(ENUMERATE_SEVENTY) melnorme-198.ogg +seventy + +#(ENUMERATE_EIGHTY) melnorme-199.ogg +eighty + +#(ENUMERATE_NINETY) melnorme-200.ogg +ninety + +#(ENUMERATE_HUNDRED) melnorme-201.ogg +hundred + +#(ENUMERATE_THOUSAND) melnorme-202.ogg +thousand diff --git a/sc2/content/base/comm/melnorme/melnorme.txt b/sc2/content/base/comm/melnorme/melnorme.txt index fc450d134..87631df5b 100644 --- a/sc2/content/base/comm/melnorme/melnorme.txt +++ b/sc2/content/base/comm/melnorme/melnorme.txt @@ -105,6 +105,22 @@ Yes, let us get down to business. #(HELLO_AND_DOWN_TO_BUSINESS_2) melnorme-013.ogg How nice to see you again, Captain. +Before we go on, I have a small announcement. +As you may know, in our travels throughout the galaxy +we Melnorme have found many strange and interesting alien artifacts. +One of these devices is the MetaChron, a kind of trans-time alarm system. +In a nutshell, it warns me of future dangers by predicting its own demise +which is most likely linked to my own well being, since I keep it under my pillow. +The unit is a small pyramid and, when all is well, white in color. +But if we are proceeding along a timeline which will eventually result in the destruction of the MetaChron +the unit slowly darkens. Presumably, it will be destroyed at the same time as it turns completely black. +When we first entered this region of space, the MetaChron was white. +Now it is light gray. +At its present rate of change, something will destroy the MetaChron +in the early part of the year 2159. +In order to avoid this unpleasantness, we may be leaving just before this time +so if you have business you wish to conduct with us +I suggest you do so before January 2159, or February at the latest. #(HELLO_AND_DOWN_TO_BUSINESS_3) melnorme-014.ogg I had itchy pods this morning, Captain, and here you are!