From 9ba533c5c94d5b79474ddbeb2f6a2f84689a4dae Mon Sep 17 00:00:00 2001 From: meep-eep Date: Fri, 15 Dec 2006 03:39:12 +0000 Subject: [PATCH] language correction git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2608 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/users/manual.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sc2/doc/users/manual.txt b/sc2/doc/users/manual.txt index 3e2e19353..091f0f2ad 100644 --- a/sc2/doc/users/manual.txt +++ b/sc2/doc/users/manual.txt @@ -601,7 +601,7 @@ control. In order to connect, you must agree on a port (the default is 21837, which should not require any change) and set a net delay in frames. To compensate for network lag, a keypress or keyrelease will only take -effect after this many frames. While higher values make your ship to +effect after this many frames. While higher values make your ship seem to respond more sluggishly, they give the keypress information more time to reach the remote party. If the game stutters, this is because it is waiting for this keypress information to arrive, which