diff --git a/sc2/src/uqm/supermelee/meleesetup.c b/sc2/src/uqm/supermelee/meleesetup.c index c65b49238..72d238c8f 100644 --- a/sc2/src/uqm/supermelee/meleesetup.c +++ b/sc2/src/uqm/supermelee/meleesetup.c @@ -170,6 +170,7 @@ MeleeTeam_copy (MeleeTeam *copy, const MeleeTeam *original) *copy = *original; } +#if 0 bool MeleeTeam_isEqual (const MeleeTeam *team1, const MeleeTeam *team2) { @@ -191,6 +192,7 @@ MeleeTeam_isEqual (const MeleeTeam *team1, const MeleeTeam *team2) return true; } +#endif /////////////////////////////////////////////////////////////////////////// @@ -341,6 +343,7 @@ MeleeSetup_setConfirmedTeamName (MeleeSetup *setup, size_t teamNr, return true; } +#if 0 bool MeleeSetup_isTeamConfirmed (MeleeSetup *setup, size_t teamNr) { @@ -349,6 +352,7 @@ MeleeSetup_isTeamConfirmed (MeleeSetup *setup, size_t teamNr) return MeleeTeam_isEqual (localTeam, confirmedTeam); } +#endif #endif /* NETPLAY */ diff --git a/sc2/src/uqm/supermelee/meleesetup.h b/sc2/src/uqm/supermelee/meleesetup.h index c4c85f693..d4aef95bf 100644 --- a/sc2/src/uqm/supermelee/meleesetup.h +++ b/sc2/src/uqm/supermelee/meleesetup.h @@ -98,7 +98,9 @@ const MeleeShip *MeleeTeam_getFleet (const MeleeTeam *team); const char *MeleeTeam_getTeamName (const MeleeTeam *team); void MeleeTeam_setName (MeleeTeam *team, const UNICODE *name); void MeleeTeam_copy (MeleeTeam *copy, const MeleeTeam *original); +#if 0 bool MeleeTeam_isEqual (const MeleeTeam *team1, const MeleeTeam *team2); +#endif #ifdef NETPLAY MeleeShip MeleeSetup_getConfirmedShip (const MeleeSetup *setup, size_t teamNr, @@ -109,7 +111,9 @@ bool MeleeSetup_setConfirmedShip (MeleeSetup *setup, size_t teamNr, FleetShipIndex slotNr, MeleeShip ship); bool MeleeSetup_setConfirmedTeamName (MeleeSetup *setup, size_t teamNr, const UNICODE *name); +#if 0 bool MeleeSetup_isTeamConfirmed (MeleeSetup *setup, size_t teamNr); +#endif #endif /* NETPLAY */ MeleeSetup *MeleeSetup_new (void);