diff --git a/sc2/src/sc2code/melee.c b/sc2/src/sc2code/melee.c index 5ddd706a6..d10982385 100644 --- a/sc2/src/sc2code/melee.c +++ b/sc2/src/sc2code/melee.c @@ -187,7 +187,7 @@ FRAME PickMeleeFrame; static FRAME MeleeFrame; static FRAME BuildPickFrame; extern QUEUE master_q; -extern DWORD InTime; +DWORD InTime; PMELEE_STATE volatile pMeleeState; static BOOLEAN DoMelee (PMELEE_STATE pMS); @@ -2862,7 +2862,7 @@ Melee (void) MenuState.InputFunc = DoMelee; MenuState.Initialized = FALSE; -#ifdef NETMELE +#ifdef NETPLAY { COUNT player; for (player = 0; player < NUM_PLAYERS; player++) diff --git a/sc2/src/sc2code/restart.c b/sc2/src/sc2code/restart.c index fc0f3ee08..31102754e 100644 --- a/sc2/src/sc2code/restart.c +++ b/sc2/src/sc2code/restart.c @@ -106,11 +106,11 @@ DrawRestartMenu (BYTE OldState, BYTE NewState, FRAME f) (void) OldState; /* Satisfying compiler (unused parameter) */ } -DWORD InTime; static BOOLEAN DoRestart (PMENU_STATE pMS) { + static DWORD InTime; static DWORD InactTimeOut; /* Cancel any presses of the Pause key. */ @@ -240,14 +240,12 @@ else if (InputState & DEVICE_EXIT) return (FALSE); UnlockMutex (GraphicsLock); MouseError (); SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT); - InTime = GetTimeCounter (); SetTransitionSource (NULL); BatchGraphics (); DrawRestartMenuGraphic (pMS); DrawRestartMenu ((BYTE)~0, pMS->CurState, pMS->CurFrame); ScreenTransition (3, NULL); UnbatchGraphics (); - return TRUE; } InTime = GetTimeCounter ();