From 5e136690450b1d4b318c2fa657724ca3014a3eda Mon Sep 17 00:00:00 2001 From: Meep-Eep Date: Sat, 1 Mar 2008 21:02:18 +0000 Subject: [PATCH] Better comment. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2937 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/src/sc2code/grpinfo.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/sc2/src/sc2code/grpinfo.c b/sc2/src/sc2code/grpinfo.c index 0b593dc91..a39038cf4 100644 --- a/sc2/src/sc2code/grpinfo.c +++ b/sc2/src/sc2code/grpinfo.c @@ -286,10 +286,12 @@ BuildGroups (void) Index = GET_GAME_STATE (UTWIG_SUPOX_MISSION); if (Index > 1 && Index < 5) { - // XXX: The BuildGroups function is only called when there is no - // existing battle group for the system (right?). Is it even - // possible to start the Utwig/Supox mission without visiting their - // home systems? + // When the Utwig and Supox are on their mission, there won't be + // a new battle group generated for the system. + // XXX: An old battle group might still exist, in which case this + // function is never even called, and the old group would be + // reused. This is probably not the intent, which would make this + // a BUG. HomeWorld[UTWIG_SHIP] = 0; HomeWorld[SUPOX_SHIP] = 0; }