From 2a412bf68c3edd4eeac3f94b0547ad63bd4b3d08 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Wed, 27 Nov 2002 15:34:08 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@246 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index bbd70c304..6cd8b1d39 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -12,8 +12,8 @@ Serious bugs (crash the game, high priority): - Often more probable when heavy color table transformations are going on - Load/save code doesn't work perfectly, hangs sometimes when after loading trying to enter some star first time etc -- OpenGL mode might cause lockups when entering a star system, while - pure SDL mode does not; can others confirm this? +- OpenGL causes lockups when entering a star system, while + pure SDL mode does not (only happens when using autopilot?) Glitches (don't crash the game, medium priority): - The melnorme don't charge for fuel when you ask "fill 'er up"