From 2761a88c47b97dedc9bb0d9ce530945d371e1fba Mon Sep 17 00:00:00 2001 From: avolkov Date: Thu, 17 Mar 2005 16:45:01 +0000 Subject: [PATCH] some additions git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1589 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/gfxversions | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/sc2/doc/devel/gfxversions b/sc2/doc/devel/gfxversions index 5394a1f84..5f7912672 100755 --- a/sc2/doc/devel/gfxversions +++ b/sc2/doc/devel/gfxversions @@ -17,12 +17,16 @@ On DOS, Umgah cone was a composite of a cone mask + spritz images; on 3DO, cone images multiplied 3x and are already a combination of cone + spritz. *Blackurq* [Kohr-Ah] -Ship images were regenrated for 3DO with a light source +Ship images were regenerated for 3DO with a light source at a different position (so the angle is diff). This improved the overall look of the ship, especially frame 14, which was simply ugly on DOS. And, of course, the FRIED is blue on 3DO and was yellow on DOS. *Chenjesu* Not really a change, med.14 frame has bad transparency info on DOS. +*Utwig* +DOS has apparently derelict ship frames (16-18). +HYPOTHESIS: ship special was originally intended to be some entirely +different. *Sa-Matra* The captain portrait is bigger in UQM (same size on DOS and 3DO).