diff --git a/sc2/content/base/comm/melnorme/melnorme.txt b/sc2/content/base/comm/melnorme/melnorme.txt index 68c711aa9..3f6cfea49 100644 --- a/sc2/content/base/comm/melnorme/melnorme.txt +++ b/sc2/content/base/comm/melnorme/melnorme.txt @@ -1011,7 +1011,7 @@ When the last Ur-Quan was free of psychic compulsion -- when the last free Dnyar the combined might of the Ur-Quan star fleets met in orbit above the Dnyarri homeworld. They had come together to make two important decisions. First -- how to punish the few frightened Dnyarri left below on the planet's surface. -Second -- how to insure that never again would the Ur-Quan be made slaves. +Second -- how to ensure that never again would the Ur-Quan be made slaves. The first decision was made swiftly. The Dnyarri would not be allowed to die; ah, that was too kind a fate. Instead, the creatures would be genetically modified into sub-sentience @@ -1202,7 +1202,7 @@ The job is complete. Your landers are ready. You are preparing for a mighty battle, eh? Well, let me give you some advice. You should consider using multiple Tracking modules, since this will greatly improve your aim -however, never add more than three to ship. Any more would be useless. +however, never add more than three to your ship. Any more would be useless. #(OK_BUY_NEW_TECH_10) melno153.ogg A little superconductive spray-paint and Presto!