diff --git a/sc2/doc/users/netplay-howto.txt b/sc2/doc/users/netplay-howto.txt deleted file mode 100644 index 32310735c..000000000 --- a/sc2/doc/users/netplay-howto.txt +++ /dev/null @@ -1,23 +0,0 @@ -In SuperMelee, there is now an extra button for each side, marked -"NET". When you push it, you will get the net configuration dialog. -To have someone else connect to you, choose the first option. -Otherwise, edit the host name and choose "connect". Pressing SPACE on -the resulting connection screen will cancel connection attempts. Once -a connection has been established, the input will be listed as -"NETWORK CONTROL". To abort an already established connection, change -the control scheme away from NETWORK CONTROL. The game won't start -until both parties have confirmed the current setup. If one player -moves away from the 'Battle!' button, both parties need to reconfirm. - -In addition to setting the hostname, you can also configure the port -and the input delay in frames. A keypress or keyrelease will only take -effect after this many frames. The result is that while higher values -make your ship to seem to respond more sluggishly, they give the -keypress information more time to reach the remote party. If the game -stutters, this is because it is waiting for this keypress information -to arrive, which is an indication that the input delay is too low. As -SuperMelee runs at 24 frames per second, each frame delayed will delay -the input by about 42ms. The delay used is the maximum of the desired -value for both parties. The default is 0. Values lower than 4 will be -hardly noticable in terms of responsiveness. Future versions may -automatically decide on the best value to use.