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https://git.code.sf.net/p/flwm/flwm
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Initial checkin of the code to sourceforge.
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42
FrameWindow.C
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42
FrameWindow.C
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// FrameWindow.C
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// X does not echo back the window-map events (it probably should when
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// override_redirect is off). Unfortunately this means you have to use
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// this subclass if you want a "normal" fltk window, it will force a
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// Frame to be created and destroy it upon hide.
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// Warning: modal() does not work! Don't turn it on as it screws up the
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// interface with the window borders. You can use set_non_modal() to
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// disable the iconize box but the window manager must be written to
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// not be modal.
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#include <FL/Fl.H>
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#include "FrameWindow.H"
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#include "Frame.H"
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extern int dont_set_event_mask;
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void FrameWindow::show() {
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if (shown()) {Fl_Window::show(); return;}
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Fl_Window::show();
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dont_set_event_mask = 1;
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frame = new Frame(fl_xid(this));
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dont_set_event_mask = 0;
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}
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void FrameWindow::hide() {
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if (shown()) {
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Fl_Window::hide();
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delete frame;
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}
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}
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int FrameWindow::handle(int e) {
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if (Fl_Window::handle(e)) return 1;
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// make Esc close the window:
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if (e == FL_SHORTCUT && Fl::event_key()==FL_Escape) {
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do_callback();
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return 1;
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}
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return 0;
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}
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