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https://git.code.sf.net/p/flwm/flwm
synced 2025-12-12 07:16:57 -05:00
Added missing config.h, make runs ./configure automatically
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2
Makefile
2
Makefile
@ -13,7 +13,7 @@ MANPAGE = 1
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OBJECTS = $(CXXFILES:.C=.o)
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all: $(PROGRAM)
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all: makeinclude $(PROGRAM)
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$(PROGRAM) : $(OBJECTS)
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$(CXX) $(LDFLAGS) -o $(PROGRAM) $(OBJECTS) $(LIBS) $(LDLIBS)
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166
config.h
Normal file
166
config.h
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@ -0,0 +1,166 @@
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// config.h
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// You can edit these symbols to change the behavior & appearance of flwm.
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// Turning off features will make flwm smaller too!
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////////////////////////////////////////////////////////////////
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// BEHAVIOR:
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// Turn this on for click-to-type (rather than point-to-type).
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// On: clicking on the window gives it focus
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// Off: pointing at the window gives it the focus.
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#define CLICK_TO_TYPE 0
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// Most window managers consider this and click-to-type equivalent.
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// On: clicking anywhere on window raises it
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// Off: you have to click on the border to raise window
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#define CLICK_RAISES CLICK_TO_TYPE
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// For point-to-type, sticky focus means you don't lose the focus
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// until you move the cursor to another window that wants focus.
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// If this is off you lose focus as soon as the cursor goes outside
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// the window (such as to the desktop):
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#define STICKY_FOCUS 1
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// For point-to-type, after this many seconds the window is raised,
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// nothing is done if this is not defined:
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//#define AUTO_RAISE 0.5
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// set this to zero to remove the multiple-desktop code. This will
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// make flwm about 20K smaller
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#define DESKTOPS 1
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// set this to zero for "new desktop" to just create one without asking
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// for a name. This saves 12K or so of fltk input field code:
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#define ASK_FOR_NEW_DESKTOP_NAME 1
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// wm2 has no close box, for good reasons. Unfortunately too many programs
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// assume there is one and have no other way to close a window. For a more
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// "pure" implementation set this to zero:
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#define CLOSE_BOX 1
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// set this to zero to remove the minimize/window-shade button:
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#define MINIMIZE_BOX 1
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// If this is false the minimize button only changes the width of the
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// window, so it acts like a Mac window shade. This was the original
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// behavior, the new version makes it smaller vertically so it is just
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// big enough to show the window title:
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#define MINIMIZE_HEIGHT 1
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// Read links from ~/.wmx to make menu items to run programs:
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#define WMX_MENU_ITEMS 1
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// Menu item to run a new xterm (if no wmx items found):
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#define XTERM_MENU_ITEM 1
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// Hotkeys (see Hotkeys.C for exactly what they do):
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#define STANDARD_HOTKEYS 1 // alt+esc, alt+tab, alt+shift+tab
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#define KWM_HOTKEYS 1 // ctrl+tab and ctrl+Fn for desktop switching
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#define CDE_HOTKEYS defined(__sgi) // alt+fn do actions like raise/lower/close
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#define WMX_HOTKEYS 1 // alt+up/down/enter/delete
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#define WMX_DESK_HOTKEYS 0 // alt+left/right (conflict with Netscape)
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#define DESKTOP_HOTKEYS 0 // alt+fn goes to desktop n
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////////////////////////////////////////////////////////////////
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// APPEARANCE:
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// Color for active window title bar (also for selected menu items):
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// If not defined, no active window title highlighting is done.
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#if CLICK_TO_TYPE
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#define ACTIVE_COLOR 0xF0F0F0
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#endif
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//#define ACTIVE_COLOR 0x000080
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// thickness of the border edge on each side (includes XBORDER):
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#define LEFT 3
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#define RIGHT 4
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#define TOP 3
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#define BOTTOM 4
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// font for titles (if not set, helvetica bold is used):
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// If this name is specific enough the font size is ignored.
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//#define TITLE_FONT "-*-helvetica-bold-r-normal--*"
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#define TITLE_FONT_SIZE 12
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// thickness of title bar (LEFT is added to it):
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#define TITLE_WIDTH (TITLE_FONT_SIZE+3)
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// size & position of buttons (must fit in title bar):
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#define BUTTON_W TITLE_WIDTH
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#define BUTTON_H BUTTON_W
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#define BUTTON_LEFT LEFT
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#define BUTTON_TOP TOP
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#define BUTTON_BOTTOM BOTTOM
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// how many pixels from edge for resize handle:
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#define RESIZE_EDGE 5
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// set this to zero to disable resizing by grabbing left edge:
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#define RESIZE_LEFT 1
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// must drag window this far off screen to snap the border off the screen:
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#define EDGE_SNAP 50
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// must drag window this far off screen to actually move it off screen:
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#define SCREEN_SNAP 100
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// button decorations:
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#define CLOSE_X 1 // windoze-style X in close button
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#define CLOSE_HITTITE_LIGHTNING 0 // The ancient Hittite symbol for lightning
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#define ICONIZE_BOX 0 // small box in iconize button
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#define MINIMIZE_ARROW 0 // minimize button draws a <- rather than |
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// default colors for cursor:
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#ifdef __sgi
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#define CURSOR_FG_COLOR 0xff0000
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#else
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#define CURSOR_FG_COLOR 0x000000
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#endif
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#define CURSOR_BG_COLOR 0xffffff
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// "Clock in the title bar" code contributed by Kevin Quick
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// <kquick@iphase.com>:
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// Add a clock to the active window's title bar using specified
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// strftime fmt Note: in keeping with the minimalistic, fast, and
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// small philosophy of the flwm, the clock will only be updated
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// once/minute so any display of seconds is frivolous.
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//#define SHOW_CLOCK "%I:%M %p %Z"
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// We also support the concept of a clock alarm. The alarm is
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// triggered by delivering SIGALRM to flwm and cleared by delivering
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// SIGCONT to flwm. When the alarm is active, the foreground and
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// background colors of the clock display are determined by the
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// following settings. (The following are unused if SHOW_CLOCK is not
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// defined).
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#define ALARM_FG_COLOR 0x00ffff
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#define ALARM_BG_COLOR 0xff0000
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////////////////////////////////////////////////////////////////
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// MENU APPEARANCE:
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#define MAX_MENU_WIDTH 300
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// size of the little pictures in the menu:
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#define MENU_ICON_W 18
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#define MENU_ICON_H 15
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// font to use in menus (if not set helvetica is used):
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//#define MENU_FONT "-*-helvetica-medium-r-normal--*"
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#define MENU_FONT_SIZE 12
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////////////////////////////////////////////////////////////////
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// You probably don't want to change any of these:
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#ifdef TITLE_FONT
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#define TITLE_FONT_SLOT FL_FREE_FONT
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#else
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#define TITLE_FONT_SLOT FL_BOLD
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#endif
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#ifdef MENU_FONT
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#define MENU_FONT_SLOT Fl_Font(FL_FREE_FONT+1)
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#else
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#define MENU_FONT_SLOT FL_HELVETICA
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#endif
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#define CURSOR_BG_SLOT Fl_Color(30)
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#define CURSOR_FG_SLOT Fl_Color(31)
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