mirror of
https://git.code.sf.net/p/flwm/flwm
synced 2025-12-12 07:16:57 -05:00
Use fltk 1.3's ability to draw rotated text
This removes a huge and quite obsolete kludge that worked with X bitmap fonts only. Looks a lot nicer.
This commit is contained in:
14
Frame.C
14
Frame.C
@ -7,8 +7,6 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <FL/fl_draw.H>
|
||||
#include "Rotated.H"
|
||||
|
||||
|
||||
static Atom wm_state = 0;
|
||||
static Atom wm_change_state;
|
||||
@ -1257,6 +1255,7 @@ void Frame::draw() {
|
||||
fl_frame("AAAAWWJJTTNN",0,0,w(),h());
|
||||
#endif
|
||||
if (!flag(THIN_BORDER) && label_h > 3) {
|
||||
fl_push_clip(1, label_y, left, label_h);
|
||||
#ifdef SHOW_CLOCK
|
||||
if (active()) {
|
||||
int clkw = int(fl_width(clock_buf));
|
||||
@ -1275,8 +1274,9 @@ void Frame::draw() {
|
||||
// and the window height is short enough. For now, we'll
|
||||
// assume this is not enough of a problem to be concerned
|
||||
// about.
|
||||
draw_rotated90(clock_buf, 1, label_y+3, left-1, label_h-6,
|
||||
Fl_Align(FL_ALIGN_BOTTOM|FL_ALIGN_CLIP));
|
||||
fl_draw(90, clock_buf,
|
||||
(left + fl_height() + 1)/2 - fl_descent(),
|
||||
label_y+label_h-3);
|
||||
} else
|
||||
// Only show the clock on the active frame.
|
||||
XClearArea(fl_display, fl_xid(this), 1, label_y+3,
|
||||
@ -1284,8 +1284,10 @@ void Frame::draw() {
|
||||
#endif
|
||||
fl_color(labelcolor());
|
||||
fl_font(TITLE_FONT_SLOT, TITLE_FONT_SIZE);
|
||||
draw_rotated90(label(), 1, label_y+3, left-1, label_h-3,
|
||||
Fl_Align(FL_ALIGN_TOP|FL_ALIGN_CLIP));
|
||||
fl_draw(90, label(),
|
||||
(left + fl_height() + 1)/2 - fl_descent(),
|
||||
label_y+3+fl_width(label()));
|
||||
fl_pop_clip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user